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Role-playing games are merely fantasy games.
Dungeons & Dragons is a game, pure and simple. It features role playing, which inspires creativity, teaches problem-solving skills, and allows players to discover and develop relationships in a safe, fictional setting. D&D is not a self-hypnosis program, a secret society, an experimental brain-altering drug, or a self-taught course in swordplay, and it’s certainly not satanic.
Various dictionaries define satanic as demonic, evil, wicked, diabolical, or something that applies to the concept of Hell. To help support this argument, however, we must also accept the more socially defined, generic assumption that it might include the supernatural, paganism, or any belief against teachings of faiths like Christianity and Islam, that believe in Satan as an entity.
Role-Playing
In its simplest form, role playing (a.k.a. acting) offers an escape from real life, and everyone needs an escape from time to time. Instead of just reading about a character in a novel or watching one in a movie, players get to portray fictional characters, and the entire group, guided by the game referee, “writes” the…